Alien race prototyping for an unannounced project; this is a race of tall, gaunt aliens inspired by the typical "tall grays" seen in fictions. I worked on the high-res model, normal map generation on various body types, multiple versions of the base body time, muscular, female, overweight, and the old body type. Different body types seen here are deformed from the same base mesh. I also worked on the diffuse textures which is modified based on other team members' work, mainly Eric Hall. The skin material is a collaboration by Jesse Irvin and Eric Hall. All realtime shots are rendered in Unreal Engine.