Sasquatch
Testing out some chimp expression equivalents, using facial performance capture of my own face.

Testing out some chimp expression equivalents, using facial performance capture of my own face.

Sasquatch

This is my take on the legendary creature—the Sasquatch.
The design blends human and great ape characteristics: the bone structure more of an ape, while the skin details are closer to human.
This project was also an experiment in pushing the Metahuman system without creating a fully custom rig or facial morph targets. The deformations hold up beautifully about 90% of the time, and I’ve really enjoyed working within the system’s limits.
The head and body shapes, skin color map, normal map, and all hair and fur were custom-made to override the default Metahuman assets.
Check out my process of creating fur using Maya Xgen on youtube:
https://youtu.be/ymb9lEyVvD4
https://youtu.be/AOVLl_nQxS8

Hope you enjoy!

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