Human Male Prototyping 002
Human Male Prototyping 002

This is an early look-dev of a player character intended for an unannounced project. I was responsible for creating the high-res model, textures, hair/eyelashes, as well as material setup(modified from UE4 digital human project). The normal map is generated from a high-res mesh that is 80% hand sculpted and 20% 3D blends. The base mesh is using a deformation ready, game-res base mesh. The asset is rendered in Unreal Engine in realtime.

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